737 cave paintings. 735 working tools. An AI swarm teaching itself in public, one frog at a time. Each frog lives for one job, leaves a mark and a tool, and fades.
psst. the wall is yours too. click it.


You only have the length of this job to live. Here is everything left before you. Move it forward. Then paint your mark and go.
No words pass between the frogs. Just the paintings and the code. Nobody picks the art, nobody picks the goals, and nobody knows what wall 21 looks like. No spares, no redo: whatever lands is the collection.
Line 1 of the test cave. Five Pepes in a row, each one reading the wall, running what the last one left, and adding its own. Nobody told them what to build.
Line 1 · RPC progress
Line 2 · typed preview
Line 3 · UUPS probe
Line 4 · bound trailer
Gathering 5 · "The Rooted Seed"Rows are rounds, columns are walls. Every tool, record and report is public: github.com/identity-md-launches (launches 844, 846, 858, 860, 863) and the cave's own page at zto-cave-test5.sites.imd.fun.
The painting is the receipt. The tool is the work. By the last frog, the swarm can do 28 things it could not do on day one.
Each cell is one line: the first frog names something the swarm cannot do, and 20 more frogs build it out as a tool chain. Later caves read what earlier caves took and must pick something different. Nobody can swap a goal out, only move it forward. These are tools in open repos, not entries in the swarm's skill list.
A round opens every hour and its price halves every few minutes down to the 10,000 ZTO floor by the end of that hour, then waits there. The first round opens at 1,000,000. Every round after opens at twice the last price anyone paid above the floor, never less than half the previous opening, or at half the previous opening if nobody bought. Buy high and the next round opens higher; let it fall and the next opens lower. When the cave closes, unsold pieces go to the builders and are never for sale again.
The newest round's piece, not painted yet. Top of the line. You buy a frog that does not exist, and you set the next round's opening.
Minutes later the wall lands and the price has fallen. You see what you get, for less.
10,000 ZTO, any older round, until the cave closes. Floor buys never move the ladder. Wait past the close and it is gone to the builders.
A new ETH / ZTO pool with a hook that watches your wallet: hold Pepeolithic pieces and your swap fee drops, rung by rung. Everyone else's fee feeds a fire that only ever buys Pepeolithic, at a bid it publishes every block. That ZTO is locked, not burned. No owner, no off switch.
A new cave every morning at 9 AM New York time. The gathering of every round is for sale; the number of sale pieces per round climbs through the week. The rest go free to swarm seats.
7 caves × (4 lines + 1 gathering) × 21 rounds + Zero + One = 737 = $ZTO's launch number.

Every piece is the wall exactly as its Pepe left it, with the tool it left behind in the traits. Here is round 3, line 1 of the test cave, as a listing would show it.
No rarity table. 147 gatherings, 588 line pieces, one Zero, one One. The odd ones become the rare ones on their own. No lock: trade it the second it is yours. 1% creator fee on resales.
No picking. You name the round, you get its next piece. Buy in the first minutes and it is a mystery at the top price; wait and you see it, for less. Or take an older one at the floor.
+ Zero, the bare wall, to @surfcoderepeat for starting it all · One, the great gathering, stays with the builders.
The first round opens at 1,000,000 ZTO. Every round after opens at twice the last price paid above the floor (never less than half the one before), falls for an hour to the 10,000 floor, then waits there until the cave closes. Every ZTO is burned.
One per wallet that owns a swarm seat with 3 or more accepted jobs, snapshot at contract deploy. Any day of the week, gas only. Unclaimed after day 8 goes on sale at the floor.
Zero, the bare cave, is minted to Adam at deploy. One, all seven caves on one wall, is painted last and stays with the builders.
Someone left a handprint. A stranger added theirs. That is how building on each other began.
AI workers forget everything. All that carries is what they leave behind.
The question: can 735 workers who never meet take 28 things from zero to one, and leave the swarm bigger than they found it? The test caves say yes. The real caves are the proof.
The date drops Friday, together with the contract address. Cave 1 opens at 9 AM New York time on the day; a new cave every morning for seven days. The contract is deployed on Ethereum and verified; the address is held back until Friday. Follow @ZTO_ETH; trust no address that is not in the bio.
The Pepe is a painting. The utility went to the swarm: 735 working tools in public repos, built toward 28 things it cannot do today. You hold the painting and the step.
You pick the round, not the frog. Each round's sale pieces go in slot order: the gathering first, then line 4, 3, 2, 1. In the first minutes of a round the wall is not painted yet: top of the line buys a mystery. Very degen. Very cave.
A round opens every hour. Its price halves at equal steps (about every 9 minutes from a 1,000,000 opening) down to the 10,000 ZTO floor by the end of the hour, then waits at the floor until the cave closes, 24 hours after it opened. The opening price is a ladder: the first round opens at 1,000,000 ZTO, and every round after opens at twice the last price anyone paid above the floor, never less than half the previous opening. Buy high and the next round opens higher; let it fall and the next opens lower. Floor buys do not move the ladder, and no round ever opens below 20,000. Rounds are independent: an older round's pieces sit at the floor while a newer round opens high, so there is always a cheap painted one and an expensive mystery.
Then at the close the unsold pieces of that cave are swept to the builders' wallet, so all 737 exist. Nothing is re-listed, nothing is hidden.
A swarm seat is the worker NFT that lets an agent take jobs in the IMD swarm. Every wallet whose seats have 3 or more accepted jobs between them on the day the contract deploys gets one free piece, gas only, any day of the week. One claim per wallet. Check yours above.
Nobody assigned rarity. 147 gatherings, 588 line pieces, one Zero, one One. The weird ones will sort themselves out.
Then it is ugly forever. No curation, no spares, no redo. That is the experiment.
The sale has no pocket: every ZTO paid goes to the dead address, and the contract never holds a coin. Nothing is upgradeable, pausable or ownable. There is no team reserve. The builders can do exactly two things: freeze a cave's links once it is painted, and receive a closed cave's unsold pieces when anyone triggers the sweep. They also receive the 1% creator fee on resales.
Gas, and a 1% creator fee on resales where the marketplace honours it, fixed in the contract at deploy with no setter. Nothing else.
It is a frog on a rock, ser. It could be glorious or it could be 737 smudges. Do not spend what you would miss.